Entries Tagged 'DTG' ↓

Delivering the goods

I was reading a thread on the Game Programmer mailing list the other day that was interesting. A guy had posted a “help wanted” notice for a game he was developing. As the conversation about the game wound on, the poster made a comment about how he had re-written his engine a few times to incorporate new things. This lead to a small flurry of responses, most of which were chock full of wisdom: Stop re-writing and just finish what you’ve got.

That is very good advice. I started writing a game a while back (like over a year ago), but I just kinda stopped for some reason. Recently I’ve been thinking of new projects I *could* start doing, and in one case I actually started slinging some code. When I read the post that advised the guy to just finish the project with an engine (and not re-write it from scratch), that hit me like I thunderbolt.

It doesn’t matter how “good” something is if you never ship it out the door. Sometime you’ve just got to cut your losses and implement those features in the next release. To borrow a phrase from Xzibit, sometimes you’ve got to be a Mack truck: Go the distance and deliver the goods.

Thank you anonymous donor!

Someone left a present for me in the Tip Jar! Thank you so very much who every you are! (The Amazon sites doesn’t show me who it was, just a transaction number.) I’m really excited, this is such a big boost for my morale. I mean simply getting the Password Maker widget done and out the door was a big thing, but now that someone has liked it enough to donate to the cause, that has kicked me into orbit. I was feeling pretty motivated before, so watch out now, I’m gonna be coding up a storm this weekend!

And as a side note, my next widget is almost done and I’m hoping to have it published this weekend. Keep checking back here for the latest news!